4th February – Reach Daily Challenges Commentary

Lots of multiplayer as usual for a Friday, only a few days until Grifball’s back too (in time for my 30th next Wednesday, oo-rah).

Storm’s Comin’ – Complete a Campaign mission on Heroic or harder with Mythic and Thunderstorm on – 2750 cR

And now a Terminator reference, awesome. My usual comments for Campaign + Skull challenges stands, jump into Winter Contingency on Heroic and run/drive as much as you can through the mission. When you reach the first group of Elites wait till Noble Team engages them, then jump on to the roofs of the huts to your left and Sprint to the jeep, missing them out entirely. Then use the Jeep to run everything over. When you reach the base just hide inside until Kat closes the door. The last section’s always hardest, take your time, use the DMR to take out the first Elite without making him run away, and definitely use Grenades on the groups on Grunts and Jackals in the corridor. When you get to the sword Elite it might take more than one Plasma Pistol overcharge to drop his shields, perhaps try the Concussion Launcher on him? Once his shields are down it should still be one shot to the head to take him down.

Headshot Honcho – Kill 9 enemies with headshots in a multiplayer Matchmaking game – 1700 cR

Team SWAT everytime for this. It’s in one game, but in SWAT you should easily get this number of headshots, if not double!

Sticky Icky Icky – Earn 5 sticky grenade Kills in a multiplayer Matchmaking game – 1625 cR

See this previous post for more information on Plasma Grenade locations. It’s not the easiest to get 5 in a game, but a lot of maps have Plasma grenades so if you know where they are you can keep trying. I’ve always said Elite Slayer is good, but Armour Lock makes it genuinely difficult because everyone knows it’s coming. I did this in Rumble Pit in Countdown last time, by swapping between the grenades at the bottom of the stairs on either side of the map I had lots of chances to throw grenades and eventually get the 5.

Who’s the Big Winner? – Win 10 games in multiplayer Matchmaking – 2000 cR

Winning 10 games shouldn’t be so hard. Go for Team Slayer/SWAT/Snipers/Objective game types so you only have two teams playing and a better chance of winning. I’d also recommend finding some guys you play well with and sticking with them.

If you have any thoughts about how to achieve these that I’ve not put, please add it into the comments.


15 Responses to 4th February – Reach Daily Challenges Commentary

  1. LordLiam316 says:

    A storm came an blew my tv and sexbox up 😦

  2. Steve says:

    And yet another campaign challenge. I think you were right the other day when you said not enough people are playing it, so theyre trying to entice and make it more appealing. My feeling is it’s because the nixed all the cR for playing it. I now get a whopping 300 or so a game for a complete and then for whatever automatic kills I get. That was such a bad idea to cut cR from silver and above. I always thought that was the point of reaching onyx max, that you no longer got cR for it… *exasperated sigh* At least most the challenges are worth a pretty penny.

    Now my one question: is the the Sticky Icky Icky for 5 sticks or just grenade kills? Usually that title has been for getting x amount of sticks, but the description seems to just be for any kind and any manner of grenede kills so that even lobbing frags in multi-team would count. Can anyone confirm this?

    • Matthew Vose says:

      Sorry Steve, that’s my bad. It is sticky kills, I missed that word (probably most important in the sentence) from the challenge! Corrected now!

    • Solar Pudding says:

      Yeah I totally agree, I wish they’d give a bit more cR for campaign missions!

      • Shane says:

        Yep, I don’t bother with campaign challenges since I get more credits in all other modes in less time at this stage. If they added a co-op playlist with the necessary skulls set, I might be more interested – my friends aren’t mad on repeating campaign missions (besides the LASO challenge which was fun) and it’s boring doing it solo.

  3. Tim Everitt says:

    For these multiplayer, I’ll geek it out and attempt them all in Rumble Pit. I’m 10 games away from the weekly. I smell rank up after an afternoon of grinding.

    • Solar Pudding says:

      Oh nice – my brother’s turning 30 on Tuesday and I’m 33 the following Saturday! Good week to be born.

      • Solar Pudding says:

        Dang can’t seem to get the hang of this, that was a general comment, sorry. Thirty three and already starting to lose my grip on technology 😦

  4. michael says:

    Awesome, i like it when they have challenges that have to do with the campaign. Wish they had more of them. Oh and my B day is the 15th…looks like most of us are Febuary babies!

  5. DCSimian81 says:

    Invasion games may be good to get the sticky kills, especially if you play as Elites. Decently long games and the capture points serve as good spots to get a few sticky kills in. That’s how I got the last one, though it was only two stick kills. Man, I need to grind some infection games over the weekend to have a chance at the weekly…Grifball, I miss you 😦

    • Steve says:

      Heard Grifball will be back on the 8th as a permanent playlist! Hope it’s true!!

  6. Oki Chobee says:

    First off, happy birthday to all the Feb babies..lucky bastards! I have to wait till Nov. Secondly, yes it is confirmed grifball will be back Feb 8th

  7. Randombard says:

    I would like to suggest an alternative rout with winter contingency.

    When you head down into the basement instead of going through the first door and engaging the grunts/jackles head to the second door at the end of the corridor.

    On exiting kill the two grunts at the top of the stair and head behind the fenc on your left walk forwards a little and crouch down next to the boulder, you should be able to see noble team work their way through the grunts and start to head down towards the covered bridge. as soon as they come into site sprint across to the coatyard area (where you exit if you come out of the first door). turn left andrun toward the outcrop sprint shuold become active just as you reach it sprint up and jump off the end so you land on the concrete walkway on the righthand side of the map.

    Run up and across the bridge in front of you, on reaching the other side keep going dead ahead until you hit a barrier jump over it and keep as far right as you can without falling off. This should take you arround the elites just as they arrive, sprint to the end of the section behing the trees and jump down you are now just a short run to the jeeps and from here its all down to you.

    Sorry about the wall of text

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