7th April – Halo Reach Daily Challenges & Commentary

I finally took the plunge yesterday and bought a PS3. One of the big supermarket chains (Sainsbury’s) knocked £40 off the price, and I had a further £60 in store credit built up, so it was effectively half price. 🙂

After only a day I can definitely see why the Xbox 360 is so dominant in this generation, in terms of general design, usability and range of games. But the volume of games I can only play on a Playstation has reached a decent amount so I figure it’s time. First game I played won’t surprise anyone after I said it was one of my most anticipated games – Journey. And it’s fabulous, such a great experience. I really hope it comes out on other platforms so it can get the recognition it deserves.

I’ve written a fuller post on my own site about it, so have a read and feel free to suggest any PlayStation games you reckon are worth picking up.

Today’s challenges are:

  1. Shootin’ and Lootin’ – Kill 100 enemies in any game mode in Reach – 2000 cR
  2. T-Hug it Out – Kill 4 enemies with close quarters combat in a multiplayer Matchmaking game – 1500 cR
  3. Twin Trips – Earn 2 Triple Kills in the same match in multiplayer Matchmaking – 2000 cR
  4. Five-Time Champ – Win 5 games in multiplayer Matchmaking – 4343 cR

Commentary follows after the break…

Shootin’ and Lootin’ – Kill 100 enemies in any game mode in Reach – 2000 cR

You’re better off doing the other challenges first then mopping this up if you’ve not done it yet. Best options for this specifically:

  • Forge – make a game with players spawning in one spot and camp it
  • Firefight – Download my Firefight Invincible game type on my File Share, lots of Elites, lots of medals, lots of kills (plus ‘cheevos if you’ve not done the Firefight ones)
  • ONI: Sword Base – Use the Target Designator trick (run past everyone at the beginning, grab it, turn around, fire, wait for the killing to stop and restart the checkpoint)
  • Package – There are points where you can get a checkpoint just before a number of Grunts appear in the final battle, so you can gun them down and restart

T-Hug it Out – Kill 4 enemies with close quarters combat in a multiplayer Matchmaking game – 1500 cR

Close Quarters is a kill using melee, assassination, Shotgun, Energy Sword, Hammer and Golf Club. Infection can be useful, as that’s all CQC. If only there was a game type where you only used hammers and swords though? I say Grifball, as that’s all CQC as well, and easy to get lots and lots of kills. For other mode options, Action Sack’s Halo Ball Extreme is great, and Infection is almost all CQC bar the Pistol. Maps like Sword Base, Countdown and Reflection give you the Sword, Powerhouse sometimes the Hammer and Asylum the Shotgun. I tend to melee a lot anyway so this should come in one game.

Twin Trips – Earn 2 Triple Kills in the same match in multiplayer Matchmaking – 2000 cR

Team SWAT is pretty good if you can get a team taken out in one (I enjoy Asylum and Sword Base for this). Equally, Multi Team’s a pretty good bet if you can come into a lot of people taking each other on – the objective modes of Oddball and Crazy King might do you well here, longer matches and a game type that forces people to group more. And of course there’s Grifball, which is just superb for getting your multikills in.

Five-Time Champ – Win 5 games in multiplayer Matchmaking – 4343 cR

Team Slayer and SWAT will be excellent for this, as there are only two teams so a much better chance of winning than in multi team. If you are doing Multi Team, try objective based types and go for the objective itself, most teams don’t. I mean Crazy King, Oddball, Rocket Race. Grifball can be good if you’re ready to grab the bomb and score you can win really quickly.

Win 5 games in multiplayer Matchmaking


4 Responses to 7th April – Halo Reach Daily Challenges & Commentary

  1. DaRoflBandit says:

    Hey everyone, have you seen or heard about the early leaked GameInformer magazine edition about Halo 4? Its stirred up quite a controversy, because of it’s content. I would dig around and look for more information, as I cant remember all of the webpages that I read about this. Try the Halo Waypoint forum to see for yorself what this has caused. I do however have the link for the leaked images of the GameInformer magazine in question: http://s1069.photobucket.com/albums/u462/jannaxbox/Halo%204%20May%202012%20Game%20Informer/ I don’t know if or when these might get removed, alot of this info is being blocked so I would advise to find this information quickly if you either want to see it for yourself or share it to all of the uninformed people out there. I know this is not fake, there is too many people enraged over this and too many different original information sources out there. David Ellis himself even said that the information is more or less true, but there have been changes to the game since the media visit. Now obviously there is too much information for me to tell all of you about it, so the above link should really help. I hope this sheds some light on the controversy for you all and I hope there will be some changes to Halo 4, some of the things that they said would be in the game is… unsettling. 😦

  2. Paul says:

    Who moved my (Master) Cheese?

    Change can be a GOOD thing – it depends on how it’s handled.

    The Spartan Ops concept sounds brilliant, opening the multiplayer game to a wider audience that likes variety and co-op. Personally I played Reach Campaign through all levels before even looking at multiplayer, and this looks like a winner to me. I’d be looking to build a squad of friends to attack it each week. Think of the blog opportunities…

    The mechanics that want “bang you’re dead I win” matchmaking are sure to be satisfied as well – it’s a staple of Halo and Infinity will deliver. I don’t understand the forum outcry from “Competitive” players saying everyone having a level playing field is a bad thing, unless “competitive” means “always has to win or throws toys out of pram saying ‘snot fair.” I’m sure the better players will always prosper no matter the matchmaking style, or where the power weapons spawn.

    Lastly, as well as supplying new ideas, if a game adopts and adapts from other games, isn’t it striving to be best-of-breed? How can we lose?

    • DaRoflBandit says:

      Well, Spartan Ops sounds good, except for the awful name, does the name HAVE to resemble Call of duty’s Spec Ops that much? And competitive players actually WANT everyone having a level playing field, that’s why they stood with Halo and not something like Call of Duty in the first place. Also, you should watch this video here: http://www.youtube.com/watch?v=1CDJ2-beB2Y&feature=g-u-u&context=G2868766FUAAAAAAAFAA this is from a COMPETITIVE player’s perspective of the changes that will be in Halo 4, and why some of them are bad. Why should the players who tried to improve their skill by memorizing the weapon spawn points be punished by making them random so any person can get lucky unnecessarily?

      • Paul says:

        Presumably the marketing guys haven’t yet got involved in the naming yet… I’ll trademark Adjuncts for the extra missions.

        Should competitive equate with mechanic? As far as I can see, random weapon spawns are equally likely to benefit any player. Personally I prefer games without power weapons anyway 🙂

        I agree that not everything will work to everyones satisfaction. Maybe there’s an opportunity for a new audience.

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